
The slower you move, the longer it takes to get from place to place the more resources you consume. On top of all this, each building you construct adds what the game refers to as drag to your city, slowing its overall movement speed. So you’ll also have to figure out ways to ensure your housing blocks are outside the vicinity of, say, your adobe kiln.

Surveying the land from your city/airship is a joyĪside from this, your people do not want to live beside industrial buildings, which emit toxic fumes. However, again, because you’re in a flying city, there are a lot more complexities to construction than usual.įor instance, you have to lay down paths along buildings and connect them to one another starting from the town center, the very first building you’re given.

This being a city-builder, you’ll obviously be using resources to construct buildings. That means you’ll be constantly exploring the game’s randomly-generated map and finding new places to collect resources from, which makes the whole collection process feel a bit less mechanical. Once that does happen, you’ll have to fly your airship to other plots of land as you wait for the game to replenish what you’ve previously taken (yes, your city can move).

Much like in reality, though, resources can be depleted. Use up all of it and your entire city crashes.Ĭollecting resources involves building a hangar, a place where your workers can fly down to the surface and get what the city needs. For starters, you always need to keep track of your coal reserves in addition to the other aforementioned resources.
